Modern Roleplaying Games

A Brief History

Modern tabletop roleplaying games emerged from the transformation of Dungeons & Dragons in the late 1990s and early 2000s. The release of D&D 3rd Edition in 2000 marked a significant shift toward standardized rules and the d20 System, which would influence game design for decades to come.

The Open Game License (OGL) in 2000 allowed third-party publishers to create compatible content, leading to an explosion of new games and innovations. This era saw the rise of story-focused games, streamlined mechanics, and digital tools for play.

Major Modern Systems

Dungeons & Dragons

5th Edition 2014

Published by Wizards of the Coast

The world's most popular tabletop RPG, featuring a streamlined d20 system and bounded accuracy. Known for its accessibility and broad appeal.

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Pathfinder

2nd Edition 2019

Published by Paizo

Built on D&D 3.5's foundation, Pathfinder offers deep character customization and tactical combat with its three-action economy.

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Call of Cthulhu

7th Edition 2016

Published by Chaosium

The definitive horror RPG, based on H.P. Lovecraft's works. Uses the Basic Roleplaying system with a focus on investigation and sanity mechanics.

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Warhammer Fantasy Roleplay

4th Edition 2018

Published by Cubicle 7

A grim and perilous adventure game set in the Old World. Features a career-based character progression system and distinctive critical hit mechanics.

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Further Reading

Playing at the World, 2E

By Jon Peterson 2023

The first volume of a newly expanded edition exploring D&D's creation, drawing from extensive archival research into 1970s wargaming clubs and fanzines to chart how Gygax and Arneson's revolutionary game emerged.

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Game Wizards

By Jon Peterson 2021

An account of D&D's journey from hobbyist game to pop culture phenomenon, examining the relationship between Gygax and Arneson, TSR's history, and the controversies that shaped the game's legacy.

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The Elusive Shift

By Jon Peterson 2020

An examination of how early RPG players and authors shaped our understanding of what roleplaying games are through theory and practice.

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Of Dice and Men

By David M. Ewalt 2013

A cultural history of Dungeons & Dragons that explores its influence on popular culture and the author's personal journey with the game.

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