Dungeons & Dragons has produced some of the longer-running and more recognizable campaign
settings in tabletop gaming. From the classic realms that defined the hobby to worlds that
push creative boundaries, these settings provide foundations for varied adventures. Many
have inspired extensive
novel lines that bring their
worlds to life through fiction.
Forgotten Realms
First published 1987
Published by TSR/Wizards of the Coast
D&D 5ED&D 3.5EAD&D
The flagship D&D campaign setting, featuring the Sword Coast, Waterdeep, and a long roster of well-known heroes. A high-fantasy world with deep lore spanning hundreds of novels and adventures.
Wikipedia → Eberron
First published 2004
Published by Wizards of the Coast
D&D 5ED&D 4ED&D 3.5E
A pulp noir D&D campaign setting that combines magic with technology, featuring lightning rail trains, sentient constructs, and a cold war between nations after a devastating conflict.
Wikipedia → Ravenloft
First published 1990
Published by TSR/Wizards of the Coast
D&D 5ED&D 3.5EAD&D
A gothic horror D&D campaign setting consisting of demiplane domains, each ruled by a Darklord. Features locations inspired by classic horror literature and films, perfect for horror-themed campaigns.
Wikipedia → Dark Sun
First published 1991
Published by TSR/Wizards of the Coast
D&D 4EAD&D 2E
A post-apocalyptic desert D&D campaign setting where arcane magic has drained the life from the land. Features psionics, powerful sorcerer-kings, and a brutal, resource-scarce environment where metal is rare.
Wikipedia → Greyhawk
First published 1980
Published by TSR/Wizards of the Coast
D&D 5ED&D 3.5EAD&D
Gary Gygax's original D&D campaign setting, a classic medieval fantasy world with evocative locations like the Free City of Greyhawk and Castle Greyhawk. Known for its political intrigue and iconic characters.
Wikipedia → Dragonlance
First published 1984
Published by TSR/Wizards of the Coast
D&D 5ED&D 3.5EAD&D
A world shaped by the War of the Lance where dragons have returned after centuries of absence. Known for its epic storylines, the Heroes of the Lance, and themes of balance between good and evil. Features unique elements like the three moons of magic and draconians.
Wikipedia → Blackmoor
First published 1975
Published by TSR/Zeitgeist Games
D&D OD&DAD&DD&D 3.5E
Dave Arneson's legendary first D&D campaign setting and one of the oldest RPG settings ever created. A dark, low-fantasy world featuring the mysterious Castle Blackmoor, arcane technology, and subterranean horrors.
Wikipedia → Planescape
First published 1994
Published by TSR / Wizards of the Coast
AD&D 2ED&D 5E
Built around the Great Wheel cosmology and centered on Sigil, the City of Doors — a torus-shaped metropolis threaded with portals to every plane of existence. Philosophy is power: factions defined by competing worldviews clash for influence across the planes. Revived in 2023 with the Planescape: Adventures in the Multiverse box set.
Wikipedia → Spelljammer
First published 1989
Published by TSR / Wizards of the Coast
AD&D 2ED&D 5E
A fantasy space-travel setting where magical ships sail the Phlogiston between crystal spheres, each containing a different D&D world. Ships take the form of galleons, giant sea creatures, and stranger shapes, serving as connective tissue between TSR's other settings. Revived in 2022 with a three-book collection for fifth edition.
Wikipedia → Birthright
First published 1995
Published by TSR / Wizards of the Coast
AD&D 2E
A D&D setting where players take roles as divinely-empowered rulers rather than wandering adventurers. Characters inherit divine bloodlines granting Regency — a resource used to govern provinces, wage wars, and conduct diplomacy across three-month domain turns. Winner of the 1996 Origins Award for Best Roleplaying Supplement.
Wikipedia → Mystara
First published 1981
Published by TSR / Wizards of the Coast
D&D Basic/BECMIAD&D 2E
The default setting for the Basic and BECMI editions of D&D throughout the 1980s and 90s, featuring the Known World — a patchwork of nations drawn from real historical cultures. Rather than gods, the setting features Immortals: ascended mortals who have achieved divine power.
Wikipedia → Al-Qadim
First published 1992
Published by TSR
AD&D 2E
An Arabian Nights-inspired D&D setting set in Zakhara, the Land of Fate, playable as a region of the Forgotten Realms or as a standalone world. The setting blends historical Islamic Caliphate culture with cinematic adventure, with core rules split across Arabian Adventures and the Land of Fate boxed set.
Wikipedia →